PM3.6 - Game & Watch - Subroutine - 0x15670

  1. AsyncWait(1.0)
  2. ModelChanger { reference: 0, switch_index: 5, bone_group_index: 8 }
  3. AsyncWait(15.0)
  4. BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }